|Splinter Cell: Pandora Tomorrow|
|Platform:||Xbox, PlayStation 2, GameCube, Windows|
|Release date:|| Xbox: March 23rd, 2004|
Windows: March 23rd, 2004
|Developer:||Ubisoft Shanghai, Ubisoft Annecy, Babaroga|
|Status:|| Post-Release |
|The new dawn of stealth action.|
The main flashpoint in Pandora Tomorrow is Indonesia, in the year 2006, where the U.S. had established a military presence in the newly independent nation of East Timor to train that country's military forces in their fight against anti-separatist Indonesian guerrilla militias. Foremost among these Indonesian militias was the Darah Dan Doa (Blood and Prayer), led by Suhadi Sadono.
Charismatic militia leader Sadono, once trained by the CIA to help fight Communist influences in the region, had grown resentful of the U.S. support of East Timor and its interference with his country's sovereignty. In response, Sadono initiated a suicide bombing and follow-up attack on the U.S. Embassy to Dili, capturing a number of U.S. military and diplomatic personnel including Douglas Shetland, an old friend and comrade of Sam Fisher.
Fisher was sent to infiltrate the embassy and gather intelligence on the Darah Dan Doa. Fisher succeeded in his mission, and the U.S. Embassy was retaken by Delta Force, however, Sadono escaped and the U.S. launched a military campaign on Indonesian soil in an attempt to hunt him down, much to the protests of the Indonesian government.
Fisher ultimately learns that Sadono has masterminded a scheme known as "Pandora Tomorrow", by placing a series of biological bombs (ND133's) equipped with the smallpox virus on American soil. Every 24 hours, Sadono makes encrypted phone calls to each of the bomb carriers to delay the release of the virus. If he is killed or detained, the virus would be released and millions of Americans will die. Because Sadono is fighting on the front lines in the conflict, the U.S. can't risk killing him, and is forced to withdraw its forces.
Sam Fisher is then sent to infiltrate Darah Dan Doa strongholds in order to learn the location of the smallpox bombs. He is assisted in this endeavor by Shetland and Shetland's PMC, Displace International. Fisher ultimately learned the location of the bombs, and Shadownet spies were sent in to neutralize them, bringing an end to Sadono's threat against the U.S.
Although Fisher manages to capture Sadono, Third Echelon learns that a rogue CIA agent, Norman Soth has acquired the last smallpox-armed ND133, and intends to detonate it in Los Angeles' LAX airport. Soth cares nothing for Indonesia, but intended to get revenge on America for a perceived betrayal which cost him a leg years earlier. Fisher infiltrates LAX, kills Soth and his group of terrorists (disguised as airport workers and security guards), and prevented the detonation of the last smallpox-armed ND133 by disguising himself as a maintenance worker and setting the bomb behind two airport security guards, who notice the device almost immediately. LAX is subsequently evacuated. The L.A.P.D. Bomb Squad is then called in to perform a controlled explosion of the device, which was done by an unmanned vehicle using reinforced steel. With the destruction of the final ND133, Sadono's threat against the U.S. is brought to an end.
The most significant gameplay change in Pandora Tomorrow is the addition of a multiplayer component to the series in an attempt to take advantage of the features and popularity of Xbox Live. Both the PlayStation 2 and PC versions of the game also come with multiplayer; however, the GameCube version does not. The game pits heavily armed Argus mercenaries against stealthy Shadownet spies. The spies are played from a third-person viewpoint and control similarly to the main game's singleplayer mode, although they have their own unique moves and equipment. The mercenaries are played from a first-person viewpoint, and control more similarly to traditional first-person shooter characters. Although mercenaries have superior firepower, spies have the ability to hide in darkness and ambush or sneak past mercenaries in a number of ways. The total number of players in each multiplayer game is limited to 4. After the release of Splinter Cell: Chaos Theory which included a very similar multiplayer mode, Ubisoft took down their multiplayer server for this game due to low numbers of players.
In Neutralization, spies attempt to deactivate the virus devices, or ND133's, by standing over them and hacking into them. The mercenaries attempt to protect the devices by killing the spies.
The goal in extraction for the spies, is to locate the ND133s, remove the tubes, then bring them to the extraction point. The mercenaries are to protect the ND133s by killing the spies. If a mercenary kills a spy with a tube, he can secure it by walking over it.
In sabotage, the goal is to place a modem on a wall near an ND133. When the timer on the modem stops the ND133 will be neutralized. The mercenaries will attempt to stop the spies by killing them and removing the modems.
- Sam Fisher
- Irving Lambert
- Anna Grímsdóttir
- Frances Coen
- D.P. Brunton
- Douglas Shetland
- Suhadi Sadono
- Norman Soth
- Dahlia Tal
- Ingrid Karlthson
- Francois Coldeboeuf
- Vision Mode
- Shock Gun
- Flash Grenade
- Smoke Grenade
- Chaff Grenade
- Spy Bullet
- Sticky Camera
- Alarm Snare
- Vision Mode
- Assault Rifle
- Frag Grenade
- Spy Detector
- Phosphorus Grenade
As with the original Splinter Cell, the Windows version is a port of the Xbox version, and duplicated that version's user interface and gameplay. However, the Windows version can run at higher resolutions than the console versions. The "checkpoint" save system from the Xbox version was replaced with the ability to save a game at any time, and the controls were reworked to allow simultaneous use of a keyboard and mouse, with movement speed being controlled by the mouse wheel. None of the bonus content from the other versions are present on this version. There is an unfortunate graphics problem in this version, though. Projected shadows would not appear with video cards Nvidia 6 series and up. This problem was caused because the game was a direct port from the Xbox, which renders shadows similarly to Nvidia 3,4, and FX cards. It is possible to force the shadows, but this can cause system instabilities.
As with the original Splinter Cell, the PS2 version runs at a lower resolution than the Xbox and GCN versions, and sacrifices had to be made to the graphics including more jagged edges, duller colors and fewer lighting effects, due to the more limited hardware. Also, despite these sacrifices, the framerate tends to stutter slightly more than the Xbox version. Loading times, as with most PS2 versions of games, are also longer. Missions are also structured in a different/shorter fashion and the multiplayer component isn't as extensive as it's Xbox counterpart. The PS2 version boasts extra content, however, including a new Indonesian Jungle mission, which appears exclusively in the PlayStation 2 version.
As with the original Splinter Cell, the GameCube version didn't receive quite as many graphical sacrifices as the PS2 version, as it is runs on more powerful hardware. This version runs a higher resolution than the PS2 version, is less jagged than the PS2 version, and the colors appear to be more natural than the PS2 version as well. However, the GCN version doesn't quite look as realistic as the Xbox version and, like the PS2 version, had to make sacrifices here and there with the lighting effects. Missions are also structured in a different/shorter fashion than that of its Xbox counterpart.
The Indonesian Jungle mission from the PS2 version is not included, though Game Boy Advance connectivity is supported. Using the GameCube-Game Boy Advance cable to connect the GBA to the GCN, a map of the level the player is currently in is displayed on the GBA, and includes locations of enemies and items. The GCN version also includes the Sticky Bomb weapon, which doesn't appear in any other version.
There are two versions of the Gamecube game, they are;
Due to the process of porting the game to the GameCube, there is a major glitch in the Jerusalem level that makes the level nearly impossible to pass: there is an elevator that Sam is usually unable to enter.
This GameCube version fixes the above glitch, allowing the Jerusalem level to be completed normally.
What version the user has can be identified by looking for three numbers beside a code on the bottom (non-labeled) end of the disc, near the center:
DOL-GT7E-0-00 - This is version 1.0.
DOL-GT7E-0-01 - This is version 1.1.
- Lambert's coffee mug has the Ubisoft logo on it.
- Ads for the Ubisoft game "Prince of Persia" are featured in both the single-player and multi-player game.
- The game was developed by Ubisoft Shanghai. The first Splinter Cell was developed by Ubisoft Montreal. The Montreal branch took a short break after completing the first Splinter Cell and then went on to develop Splinter Cell: Chaos Theory.
- A poster occurring several times in Jerusalem contains the text of the Bible verse Romans 1:4. "Jesus Christ declared with power to be the Son of God by his resurrection from the dead."
- When Sam meets Shetland in the first level, Shetland asks who Sam is now working for. He guesses at SEALS and CIA. Sam replies, "No, staying anonymous," the acronym of which is NSA for whom Sam actually works for.
- One of the first video games to feature a 7.1 channel soundtrack.
- On the train mission, when speaking to Norman Soth, Sam says, "Ask me about the chestnut tree." This is the series' second reference to George Orwell's novel "1984."
- Splinter Cell: Pandora Tomorrow (GBA)
- Splinter Cell: Pandora Tomorrow (Mobile)
- Splinter Cell: Pandora Tomorrow Walkthrough
- Splinter Cell: Pandora Tomorrow Crew/Actors
- Official Pandora Tomorrow Homepage
- Splinter Cell: Pandora Tomorrow for Xbox at Amazon.com
- Splinter Cell: Pandora Tomorrow for PS2 at Amazon.com
- Splinter Cell: Pandora Tomorrow for Windows at Amazon.com
- Splinter Cell: Pandora Tomorrow for Gamecube at Amazon.com